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Wings, ears and a Hallow screen

This is Apoli 1.97.0 and Origins 1.45.0.

Wings and ears are body parts now

Icarus wings and the features Ears draws from a skin have body part names of their own: right_wing, left_wing and wings, and ears, right_ear, left_ear, horns, snout, tail, claws (plus one name per claw), ears_chest and ears_cape.

Name them in apoli:modify_model_parts and apoli:model_color. Icarus wings are real model parts, so they take every transformation: tilt a wing, shrink it, hide it or tint it. Ears draws its features itself, so those can be hidden and tinted one at a time, but follow the limb they hang from for everything else.

Animated overlays

apoli:overlay textures animate the vanilla way. Stack the frames in the PNG and put a .png.mcmeta with an animation section next to it. frametime, frames and interpolate all work, because it's Minecraft's own animation code doing the work.

One hand at a time

Two new scale types, apoli:held_item_mainhand and apoli:held_item_offhand, size the item in one hand without touching the other. Both sit on top of apoli:held_item, and both keep working when Pehkui is installed.

Projectiles and punches

apoli:projectile_owner passes when the target is a projectile the actor owns, so your own arrows count, and a tamed wolf or somebody else's snowball don't. apoli:punch gained hand, so a punch can be thrown with the off hand and hit with whatever is held there.

Turtle helmets for water breathers

A turtle helmet gave anyone with apoli:water_breathing and suffocate_outside_water endless air on land, because the helmet tops Water Breathing up whenever your head is out of the water. For them it now runs the other way: it's topped up at 10 seconds underwater and counts down on land. Surfacing buys a Merling ten seconds of air, and a potion of Water Breathing still works on top.

Hallow

The Origins screen dresses up for October with a Hallow theme, the same way it goes Rainbow for June and Frigid over Christmas. Pick it all year round with the GUI Theme setting (gui_theme in the Origins config). Underlined power names also stay inside the window when you scroll, and their underline no longer draws across the bottom of the frame.

Compatibility

Origins 1.45.0 needs Apoli 1.97.0 or newer. Existing packs load and behave as before, apart from the turtle helmet change above. The apoli:body_part damage condition still refuses wing and Ears names, since there's nothing there for a hit to land on, and now says so by name.