Accessory Slot Count (Entity Condition Type)
Counts the accessory slots the entity has, whether or not anything is in them. Use it to check the effect of apoli:modify_accessory_slots, or to make something depend on the player having somewhere to put it.
Type ID: apoli:accessory_slot_count (alias apoli:trinket_slot_count)
note
This type only exists when an accessory mod is installed: Trinkets, Accessories or Curios, depending on your loader. A pack that uses it must depend on one.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
comparison | Comparison | required | How the count is compared: <, <=, >, >=, == or !=. |
compare_to | Integer | required | The count to compare against. |
slots | Array of slots | [] | The accessory slots to count. A string is slot, group/slot or group/slot/index, such as "ring", "hand/ring" or "hand/ring/0". An empty list means every slot. |
Example
{
"type": "apoli:accessory_slot_count",
"slots": ["hand/ring"],
"comparison": ">",
"compare_to": 0
}This passes when there is at least one ring slot, so a ring-based ability can check it has somewhere to go.