Knocked Out (Entity Condition Type)
Checks whether the entity is in the knocked-out state.
Type ID: apoli:knocked_out
note
This type needs Hardcore Revival and doesn't exist without it, so a pack that uses it must depend on the mod.
Fields
This condition has no fields.
Examples
{
"type": "apoli:self_glow",
"condition": { "type": "apoli:knocked_out" }
}The holder glows while they are down, so allies can see them.
{
"type": "apoli:target_condition",
"condition": { "type": "apoli:knocked_out" }
}This bi-entity condition finds downed players around you, which is how a revive ability picks its targets.
{
"type": "apoli:prevent_powers",
"powers": ["mypack:blink", "mypack:fire_breath"],
"condition": { "type": "apoli:knocked_out" }
}This switches off two of the holder's abilities while they are down.