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Knocked Out (Entity Condition Type)

Checks whether the entity is in the knocked-out state.

Type ID: apoli:knocked_out

note

This type needs Hardcore Revival and doesn't exist without it, so a pack that uses it must depend on the mod.

Fields

This condition has no fields.

Examples

{
  "type": "apoli:self_glow",
  "condition": { "type": "apoli:knocked_out" }
}

The holder glows while they are down, so allies can see them.

{
  "type": "apoli:target_condition",
  "condition": { "type": "apoli:knocked_out" }
}

This bi-entity condition finds downed players around you, which is how a revive ability picks its targets.

{
  "type": "apoli:prevent_powers",
  "powers": ["mypack:blink", "mypack:fire_breath"],
  "condition": { "type": "apoli:knocked_out" }
}

This switches off two of the holder's abilities while they are down.