Revive (Entity Action Type)
Brings a knocked-out entity back up. It does nothing if they aren't down.
Type ID: apoli:revive
note
This type needs Hardcore Revival and doesn't exist without it, so a pack that uses it must depend on the mod.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
apply_effects | Boolean | true | Whether Hardcore Revival's usual effects after a revive are applied. Set it to false for a clean revive with no penalty. |
Examples
{
"type": "apoli:area_of_effect",
"radius": 8,
"bientity_condition": {
"type": "apoli:target_condition",
"condition": { "type": "apoli:knocked_out" }
},
"bientity_action": {
"type": "apoli:target_action",
"action": { "type": "apoli:revive" }
}
}This medic's ability revives everyone within 8 blocks who is down.
{
"type": "apoli:revive",
"apply_effects": false
}This revive skips the usual after-effects, as the reward for an expensive cost.