Skip to main content

Revive (Entity Action Type)

Brings a knocked-out entity back up. It does nothing if they aren't down.

Type ID: apoli:revive

note

This type needs Hardcore Revival and doesn't exist without it, so a pack that uses it must depend on the mod.

Fields

FieldTypeDefaultDescription
apply_effectsBooleantrueWhether Hardcore Revival's usual effects after a revive are applied. Set it to false for a clean revive with no penalty.

Examples

{
  "type": "apoli:area_of_effect",
  "radius": 8,
  "bientity_condition": {
    "type": "apoli:target_condition",
    "condition": { "type": "apoli:knocked_out" }
  },
  "bientity_action": {
    "type": "apoli:target_action",
    "action": { "type": "apoli:revive" }
  }
}

This medic's ability revives everyone within 8 blocks who is down.

{
  "type": "apoli:revive",
  "apply_effects": false
}

This revive skips the usual after-effects, as the reward for an expensive cost.