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Action On Knockout (Power Type)

Fires when the holder is knocked out, the downed state Hardcore Revival uses instead of death.

Type ID: apoli:action_on_knockout

note

This type needs Hardcore Revival and doesn't exist without it, so a pack that uses it must depend on the mod.

Fields

FieldTypeDefaultDescription
entity_actionEntity Action TypeoptionalRuns on the holder as they go down.

Examples

{
  "type": "apoli:action_on_knockout",
  "entity_action": {
    "type": "apoli:and",
    "actions": [
      { "type": "apoli:spawn_particles", "particle": "minecraft:soul", "count": 40 },
      { "type": "apoli:play_sound", "sound": "minecraft:entity.wither.spawn" }
    ]
  }
}

This leaves a burst of soul particles and a loud sound, so allies can find the holder.

{
  "type": "apoli:action_on_knockout",
  "entity_action": {
    "type": "apoli:change_resource",
    "resource": "mypack:second_wind",
    "change": -1
  }
}

This spends a charge of the mypack:second_wind resource on each knockout, so an origin can, for example, count its free knockouts.