Action On Entity Set
Runs a bi-entity action on the entities stored in an entity set power.
Add Velocity
Adds velocity to the entity in a direction, or sets its velocity outright.
Add XP
Gives the player experience points or levels, or takes levels away.
Advancement
Grants or revokes an advancement, or specific criteria of one.
Apply Effect
Gives a living entity one or more status effects.
Area Of Effect
Runs a bi-entity action on every entity in an area around the entity.
Attach Rope
Attaches a rope between two endpoints, for grappling hooks, whips and tethers.
Block Action At
Runs a block action at the entity's position.
Change Resource
Legacy action that changes the value of a resource or cooldown.
Change Selected Slot
Changes which hotbar slot the player is holding.
Change Slot
Swaps the contents of two slots, or moves one into the other.
Clear Effect
Removes one status effect, or every status effect, from a living entity.
Conjure Equipment
Puts a temporary item straight into an equipment or accessory slot of the entity.
Crafting Table
Opens a 3×3 crafting grid for the player, with no crafting table in the world.
Damage
Deals damage of a given damage type to the entity.
Detach Rope
Cuts ropes the entity owns, either one labelled rope or all of them.
Disguise As
Makes the entity look like another entity, either a mob type or a player.
Dismount
Makes the entity get off whatever it is riding.
Drop Inventory
Drops each matching slot of the entity's inventory, or a power's inventory, onto the ground.
Emit Game Event
Emits a game event, such as a vibration, at the entity's position.
Ender Chest
Opens the player's Ender Chest screen, as if they had used an Ender Chest.
Equipped Item Action
Runs an item action on the item in one of the entity's equipment slots.
Execute Command
Runs a command as the entity, so @s selects the entity itself.
Exhaust
Adds exhaustion to a player, which drains saturation and then hunger.
Explode
Creates an explosion of a given power at the entity.
Extinguish
Puts out the fire on the entity.
Feed
Fills a player's hunger bar as if they had eaten a food item with the given values.
Fire Projectile
Fires one or more projectiles or other entities from the entity.
Force Key Pressed
Holds a key down on the target as if they had pressed it, on a player, a minion or any other entity.
Freeze
Freezes the entity, as if it were standing in powder snow.
Gain Air
Gives a living entity back some of its breath.
Give
Gives the entity an item stack, or drops it on the ground when its inventory is full.
Grant Advancement
Grants an advancement, or some of its criteria, to the player.
Grant All Powers
Grants every power a named source provides, such as an origin, a skill tree or an apoli:multiple power.
Grant Power
Grants a power to the entity under a power source.
Heal
Restores health to the entity, or takes health away when the amount is negative.
Inventory Action
Goes through the entity's inventory or a power inventory and does one operation on each matching slot: modify, replace or drop.
Modify Death Ticks
Changes how long the entity counts as having been dead.
Modify Entity Data
Changes one piece of an entity's data, such as whether it has gravity.
Modify Inventory
Runs an item action on each matching slot of the entity's inventory, or a power's inventory.
Modify Resource
Changes the value of a resource or cooldown with an attribute modifier.
Modify Stat
Changes the value of a statistic with an attribute modifier.
Passenger Action
Runs an action on the entities riding this entity.
Play Sound
Plays a sound event at the entity's position.
Writes a line to the server log, and optionally to the entity's chat.
Radial Menu
Opens a radial selection menu of actions for the player to choose from.
Random Teleport
Teleports the entity to a random spot inside an area around it.
Raycast
Fires a ray from an entity's eyes, or straight at a target entity, and runs actions based on what it hits.
Relative Action
Runs an action on the entity's passenger or vehicle instead.
Release Grab
Ends every grab the entity is part of, whether it is grabbing or being grabbed.
Remove Disguise
Removes the entity's current disguise, if it has one.
Remove Power
Removes a power from the entity, whatever its source.
Replace Inventory
Replaces each matching slot of the entity's inventory, or a power's inventory, with an item stack.
Revoke Advancement
Revokes an advancement, or some of its criteria, from the player.
Revoke All Powers
Revokes every power that came from the named sources.
Revoke Power
Takes a power away from the entity, for one power source only.
Riding Action
Runs an action on the entity this entity is riding.
Rope Pull
Pushes one end of the entity's ropes toward the other end, to launch along a rope, grab with it or reel in.
Run Function
Runs an apoli:function power by ID, with arguments.
Run Stored Power
Fires a power held in an apoli:power_storage as though a key had been pressed.
Save Location
Records the entity's current position under a name it can be teleported back to later.
Scale
Sets, changes or animates one of the entity's stored scales.
Script
Runs a script against one entity.
Selector Action
Runs a bi-entity action on the entities a target selector finds.
Self Bientity Action
Runs a bi-entity action with the entity as both actor and target.
Send Action
Hands this action off to an apoli:receive_action power on the same entity.
Set Fall Distance
Sets how far the entity counts as having fallen, which decides its fall damage.
Set On Fire
Sets the entity on fire for a number of seconds.
Set Perspective
Switches a player's camera to first person, third person from behind, or third person from the front.
Set Summon Max Life
Changes how long a summon has left to live.
Spawn Effect Cloud
Spawns an area effect cloud, like the one from a lingering potion, at the entity's position.
Spawn Entity
Spawns an entity at the position of the target entity.
Spawn Particles
Spawns a burst of particles on the entity, optionally anchored to a body part.
Start Raid
Starts a raid on the village the entity is in, credited to that entity, or strengthens the raid already there.
Store Data
Writes the entity's ID, position and NBT into a command storage so commands and function macros can read it back.
Store Power
Puts powers into the entity's own apoli:power_storage, or takes them out again.
Summon Clone
Summons a clone that fights for the player who has the power.
Summon Minion
Summons a minion owned by the living entity that has the power.
Suppress Power
Turns a power off for a while without removing it.
Swing Hand
Plays the swing animation of one of the entity's hands.
Team
Joins, leaves, creates, edits, empties or deletes a scoreboard team, like the /team command.
Teleport
Teleports the entity to a set of coordinates, optionally in another dimension.
Teleport To Location
Teleports the entity back to a position it saved earlier.
Teleport To Spawn
Teleports the entity to its respawn point, or to the world spawn.
Text
Shows text on the player's screen in a vanilla title or actionbar slot, or at one of Apoli's HUD anchors, with fade timing.
Tick Rate
Sets, freezes, steps or resets the tick rate of the entity, of the chunk it stands in, or of its whole dimension.
Toggle
Switches a toggle power on or off.
Trigger Cooldown
Starts a power's cooldown, as if the power had just been used.
Unfreeze
Clears the entity's freeze counter.
Unsuppress Power
Lifts a suppression from a power, so it works again.