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Knock Out (Entity Action Type)

Puts the entity straight into the knocked-out state, as if they had run out of health.

Type ID: apoli:knock_out

note

This type needs Hardcore Revival and doesn't exist without it, so a pack that uses it must depend on the mod.

Fields

This action has no fields.

Example

{
  "type": "apoli:action_on_hit",
  "bientity_action": {
    "type": "apoli:target_action",
    "action": { "type": "apoli:knock_out" }
  },
  "condition": {
    "type": "apoli:resource",
    "resource": "mypack:subdue",
    "comparison": ">",
    "compare_to": 0
  }
}

This ability knocks out whoever the holder hits instead of killing them, while the mypack:subdue resource is above 0.