Knock Out (Entity Action Type)
Puts the entity straight into the knocked-out state, as if they had run out of health.
Type ID: apoli:knock_out
note
This type needs Hardcore Revival and doesn't exist without it, so a pack that uses it must depend on the mod.
Fields
This action has no fields.
Example
{
"type": "apoli:action_on_hit",
"bientity_action": {
"type": "apoli:target_action",
"action": { "type": "apoli:knock_out" }
},
"condition": {
"type": "apoli:resource",
"resource": "mypack:subdue",
"comparison": ">",
"compare_to": 0
}
}This ability knocks out whoever the holder hits instead of killing them, while the mypack:subdue resource is above 0.