Chance (Meta Action Type)
Runs an action only some of the time, with a given chance.
Type ID: apoli:chance
Fields
note
success_action is accepted as an alias for action, which is the name some Apace data uses for the success branch.
| Field | Type | Default | Description |
|---|---|---|---|
action | Action type | required | The action that might run. success_action is accepted as an alias. |
chance | Float or Expression | required | The chance that the action runs, from 0 to 1, so 0.1 is a 10% chance and 0.95 is a 95% chance. An expression is evaluated on each attempt against the context entity. |
fail_action | Action type | optional | The action to run when action doesn't. |
The expression context depends on the kind of action: entity actions use the acting entity, bi-entity actions use the actor, and item actions use the holder. Block actions have no entity, so entity variables read 0, while world time variables still work.
Examples
"entity_action": {
"type": "apoli:chance",
"action": {
"type": "apoli:set_on_fire",
"duration": 5
},
"chance": 0.4
}This has a 40% chance to set the entity on fire for 5 seconds.
"entity_action": {
"type": "apoli:chance",
"chance": "(xp_level / 100) + 0.1",
"action": {
"type": "apoli:heal",
"amount": 2
}
}The chance here grows with the entity's XP level, from 10% at level 0 to 40% at level 30.