Nothing (Meta Condition Type)
Tests nothing, so it always passes. It is the condition half of apoli:nothing, a way to write "no condition here" in a field that requires one.
Type ID: apoli:nothing
It is a meta type, so it works wherever a condition does: entity, bi-entity, block, item, damage, fluid and biome conditions all accept it. Use apoli:constant instead when you want to pick the answer, since apoli:nothing is always true.
Fields
This condition has no fields.
Examples
"condition": {
"type": "apoli:nothing"
}As the last branch of an apoli:if_case chain, which should always be reached:
{
"type": "apoli:if_case",
"cases": [
{
"condition": { "type": "apoli:on_fire" },
"action": { "type": "apoli:extinguish" }
},
{
"condition": { "type": "apoli:nothing" },
"action": { "type": "apoli:set_on_fire", "duration": 40 }
}
]
}note
inverted: true works here as it does on any condition, so {"type": "apoli:nothing", "inverted": true} never passes.