Impact (Bi-Entity Condition Type)
The bi-entity form of origins:impact. It compares the impact of one side's origins against the other side's, so a power can behave differently against a stronger or a weaker player.
Type ID: origins:impact
This condition comes from the Origins mod.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
subject | String | actor | Whose impact is the left-hand value: actor or target. |
compare_to | Integer or impact name | optional | A fixed value to compare against: 0 to 3, or none, low, medium or high. Leave it out to compare against the other entity's impact instead. |
comparison | Comparison | >= | How the subject's impact is compared to the right-hand value. |
offset | Float | 0 | Added to the right-hand value before comparing. "offset": 1 with >= means at least one step above the other side. |
layer | Identifier | optional | Only looks at the origin each side has in this layer. Leave it out to look at every layer. |
aggregate | String | max | How several layers combine when layer is left out: max, min, sum or average. |
The condition is false when the side being read isn't a player, including the other side when compare_to is left out and both are needed.
Examples
{
"type": "apoli:action_on_hit",
"bientity_action": {
"type": "apoli:damage",
"amount": 3,
"damage_type": "minecraft:player_attack"
},
"bientity_condition": {
"type": "origins:impact",
"comparison": ">"
}
}This power deals 3 extra damage, but only to someone weaker than you. With no compare_to, the actor's impact is the left-hand value and the target's is the right-hand one, so > means the actor outranks the target.
{
"type": "origins:impact",
"subject": "target",
"comparison": ">=",
"offset": 1
}This passes when the target's impact is at least one step higher than the actor's, for a guard against someone who outclasses you by a full step.
{
"type": "origins:impact",
"subject": "target",
"comparison": "<=",
"compare_to": "low"
}With a fixed value, it works as a plain check on one side. This one checks the target, so a bi-entity action can depend on who it is hitting.