Accessory (Item Condition Type)

Passes when the item can be worn as an accessory.

Passes when the stack is something an accessory mod recognises as equippable in an accessory slot.

Type ID: apoli:accessory (alias apoli:trinket)

Fields

None.

Examples

An origin that cannot use accessories at all:

{
  "type": "apoli:prevent_item_use",
  "item_condition": { "type": "apoli:accessory" }
}

Only act on accessories inside a broader item action:

{
  "type": "apoli:modify_inventory",
  "item_condition": { "type": "apoli:accessory" },
  "item_action": { "type": "apoli:damage", "amount": 1 }
}

Needs an accessory mod — Trinkets, Accessories or Curios, depending on your loader. These types do not exist without one, so a pack using them must depend on it.