Wings (Power Type)

Grants flapping wings with a stamina bar.

Grants the holder a pair of Icarus wings without them having to wear the item — flapping flight with a stamina bar that drains as you fly and refills on the ground.

Every field except wings_type defaults to whatever Icarus itself uses for that pair of wings, so a minimal power gives you exactly the item’s behaviour.

Type ID: apoli:wings

Fields

FieldTypeDefaultDescription
wings_typeIdentifier or Item StackrequiredWhich wings to grant. An item id is enough; the object form lets you set components for a custom appearance.
staminaFloatthe wings’ ownMaximum stamina. Higher means longer flight before you have to land.
wings_speedFloatthe wings’ ownHow fast a flap pushes you.
exhaustion_amountFloatthe wings’ ownHunger exhaustion added per flap.
armor_slowsBooleanthe wings’ ownWhether wearing armour slows flight.
max_slowed_multiplierFloatthe wings’ ownHow much armour can slow you, when armor_slows is on.
max_height_above_worldIntegerthe wings’ ownHow far above the build limit you can climb.

Examples

Plain feathered wings, behaving exactly as the item does:

{
  "type": "apoli:wings",
  "wings_type": "icarus:feathered_wings"
}

A tuned pair for a flight-focused origin — more stamina, faster, and unaffected by armour:

{
  "type": "apoli:wings",
  "wings_type": "icarus:phantom_membrane_wings",
  "stamina": 40.0,
  "wings_speed": 1.4,
  "armor_slows": false
}

Only while a resource holds out, so flight is a spendable ability rather than a permanent one:

{
  "type": "apoli:wings",
  "wings_type": "icarus:feathered_wings",
  "condition": {
    "type": "apoli:resource",
    "resource": "mypack:updraft",
    "comparison": ">",
    "compare_to": 0
  }
}

Needs Icarus. This type does not exist without it.