Hardcore Revival
Knockout and revive triggers, actions and a condition.
With Hardcore Revival installed, players who would die are knocked out instead and can be picked back up by a teammate. Apoli registers types to react to and drive that state.
These types are registration-gated: they only exist when Hardcore Revival is loaded. A data pack that uses them without it will fail to load that power.
Types
| Type | Kind | What it does |
|---|---|---|
apoli:action_on_knockout | Power | Fires when the holder goes down. |
apoli:action_on_revive | Power | Fires when the holder is picked back up. |
apoli:knock_out | Entity action | Put the entity into the downed state. |
apoli:revive | Entity action | Bring the entity back up. |
apoli:knocked_out | Entity condition | Is the entity currently down? |
Notes
Hardcore Revival is a Balm mod, so Balm must be present too — it ships as a dependency of Hardcore Revival, so this is usually automatic.