Revive (Entity Action Type)

Revives a knocked-out entity.

Brings a knocked-out entity back up. Does nothing if they are not down.

Type ID: apoli:revive

Fields

FieldTypeDefaultDescription
apply_effectsBooleantrueApply Hardcore Revival’s usual post-revive effects. Set to false for a clean revive with no penalty.

Examples

Revive everyone nearby who is down — a medic’s ability:

{
  "type": "apoli:area_of_effect",
  "radius": 8,
  "bientity_condition": {
    "type": "apoli:target_condition",
    "condition": { "type": "apoli:knocked_out" }
  },
  "bientity_action": {
    "type": "apoli:target_action",
    "action": { "type": "apoli:revive" }
  }
}

A full-strength revive that skips the usual after-effects, as the payoff for an expensive cost:

{
  "type": "apoli:revive",
  "apply_effects": false
}

Needs Hardcore Revival. These types do not exist without it, so a pack using them must depend on the mod.