Revive (Entity Action Type)
Revives a knocked-out entity.
Brings a knocked-out entity back up. Does nothing if they are not down.
Type ID: apoli:revive
Fields
| Field | Type | Default | Description |
|---|---|---|---|
apply_effects | Boolean | true | Apply Hardcore Revival’s usual post-revive effects. Set to false for a clean revive with no penalty. |
Examples
Revive everyone nearby who is down — a medic’s ability:
{
"type": "apoli:area_of_effect",
"radius": 8,
"bientity_condition": {
"type": "apoli:target_condition",
"condition": { "type": "apoli:knocked_out" }
},
"bientity_action": {
"type": "apoli:target_action",
"action": { "type": "apoli:revive" }
}
} A full-strength revive that skips the usual after-effects, as the payoff for an expensive cost:
{
"type": "apoli:revive",
"apply_effects": false
} Needs Hardcore Revival. These types do not exist without it, so a pack using them must depend on the mod.