Knocked Out (Entity Condition Type)
Passes while the entity is knocked out.
Passes while the entity is in the knocked-out state.
Type ID: apoli:knocked_out
Fields
None.
Examples
Glow while you are down, so allies can see you:
{
"type": "apoli:self_glow",
"condition": { "type": "apoli:knocked_out" }
} Find the downed players around you, which is how a revive ability picks its targets:
{
"type": "apoli:target_condition",
"condition": { "type": "apoli:knocked_out" }
} Suppress your abilities while you are down:
{
"type": "apoli:prevent_powers",
"powers": ["mypack:blink", "mypack:fire_breath"],
"condition": { "type": "apoli:knocked_out" }
} Needs Hardcore Revival. These types do not exist without it, so a pack using them must depend on the mod.