Knocked Out (Entity Condition Type)

Passes while the entity is knocked out.

Passes while the entity is in the knocked-out state.

Type ID: apoli:knocked_out

Fields

None.

Examples

Glow while you are down, so allies can see you:

{
  "type": "apoli:self_glow",
  "condition": { "type": "apoli:knocked_out" }
}

Find the downed players around you, which is how a revive ability picks its targets:

{
  "type": "apoli:target_condition",
  "condition": { "type": "apoli:knocked_out" }
}

Suppress your abilities while you are down:

{
  "type": "apoli:prevent_powers",
  "powers": ["mypack:blink", "mypack:fire_breath"],
  "condition": { "type": "apoli:knocked_out" }
}

Needs Hardcore Revival. These types do not exist without it, so a pack using them must depend on the mod.