Unblockable (Damage Condition Type)
Passes when the damage can't be blocked with a shield.
Type ID: apoli:unblockable
Fields
This condition has no fields. Like every condition, it accepts inverted to flip the result.
How it works
It is shorthand for apoli:in_tag with the minecraft:bypasses_shield damage type tag, so a data pack that adds its own damage type to that tag is matched too.
Example
Give an origin partial protection against exactly the damage a shield wouldn't have helped with:
{
"type": "apoli:modify_damage_taken",
"damage_condition": { "type": "apoli:unblockable" },
"modifier": { "operation": "multiply_base_multiplicative", "value": -0.25 }
}