Heightmap Type (Data Type)
A String that picks a heightmap, which the game uses to find the highest Y level at a position in a world.
Values
| Value | Description |
|---|---|
world_surface | The Y level of the highest block that isn't air. |
world_surface_wg | The Y level of the highest block that isn't air, only used during world generation. |
ocean_floor | The Y level of the highest block with collision, except carpets. |
ocean_floor_wg | The Y level of the highest block with collision, except carpets, only used during world generation. |
motion_blocking | The Y level of the highest block that has collision or contains a fluid, such as water, lava or a waterlogged block. |
motion_blocking_no_leaves | The Y level of the highest block that has collision or contains a fluid, except leaves. |