Shape Type (Data Type)
A String that decides which shape of a block a raycast collides with.
Values
| Value | Description |
|---|---|
collider | The ray only stops at blocks with collision, meaning blocks you can't walk through. |
outline | The ray follows the shape of the block and only stops where it hits one of the block's faces. |
visual | The ray only stops at blocks that aren't transparent, meaning blocks you can't see through. |