Set Fall Distance (Entity Action Type)
Sets the entity's fall distance. The fall distance tracks how many blocks the entity has fallen and decides how much fall damage it takes, so setting it to 0 mid-fall makes the entity take damage as if it had only fallen from its current position.
Type ID: apoli:set_fall_distance
Fields
| Field | Type | Default | Description |
|---|---|---|---|
fall_distance | Float | required | The new fall distance. |
Examples
"entity_action": {
"type": "apoli:set_fall_distance",
"fall_distance": 0
}This resets the entity's fall distance, so fall damage is counted from where it is now.