Emit Game Event (Entity Action Type)
Emits a game event at the entity's position. Game events are what sculk sensors and other vibration listeners react to.
Type ID: apoli:emit_game_event
[Minecraft Wiki: Sculk Sensor (Vibration amplitudes)](
https://minecraft.wiki/w/Sculk_Sensor?oldid=2099339#Vibration_amplitudes) lists the vanilla game events you can use.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
event | Identifier | required | The ID of a game event. |
Examples
"entity_action": {
"type": "apoli:emit_game_event",
"event": "minecraft:ring_bell"
}This emits a minecraft:ring_bell game event, which has a redstone signal output of 6.