Modify Healing (Power Type)
Changes how much health the entity gets from every source of healing.
Type ID: apoli:modify_healing
It applies to every source that goes through the game's healing path: natural regeneration, Regeneration and Instant Health, golden apples, feeding a tamed animal and the apoli:heal action. The result is clamped at 0, so a modifier that would make healing negative stops healing instead of dealing damage.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
modifier | Attribute Modifier | optional | If set, this modifier is applied to the healing. |
modifiers | Array of Attribute Modifiers | optional | If set, these modifiers are applied to the healing. |
Examples
{
"type": "apoli:modify_healing",
"modifier": {
"operation": "multiply_total",
"value": 1
}
}This doubles all healing the entity receives.
{
"type": "apoli:modify_healing",
"modifier": {
"operation": "multiply_total",
"value": -0.5
}
}This halves all healing the entity receives.
{
"type": "apoli:modify_healing",
"modifier": {
"operation": "multiply_total",
"value": -1
}
}This stops the entity from being healed at all.