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Modify Healing (Power Type)

Changes how much health the entity gets from every source of healing.

Type ID: apoli:modify_healing

It applies to every source that goes through the game's healing path: natural regeneration, Regeneration and Instant Health, golden apples, feeding a tamed animal and the apoli:heal action. The result is clamped at 0, so a modifier that would make healing negative stops healing instead of dealing damage.

Fields

FieldTypeDefaultDescription
modifierAttribute ModifieroptionalIf set, this modifier is applied to the healing.
modifiersArray of Attribute ModifiersoptionalIf set, these modifiers are applied to the healing.

Examples

{
    "type": "apoli:modify_healing",
    "modifier": {
        "operation": "multiply_total",
        "value": 1
    }
}

This doubles all healing the entity receives.

{
    "type": "apoli:modify_healing",
    "modifier": {
        "operation": "multiply_total",
        "value": -0.5
    }
}

This halves all healing the entity receives.

{
    "type": "apoli:modify_healing",
    "modifier": {
        "operation": "multiply_total",
        "value": -1
    }
}

This stops the entity from being healed at all.