Skip to main content

Gamemode (Entity Condition Type)

Checks which game mode the entity is in.

Type ID: apoli:gamemode

note

This condition only works on players.

Fields

FieldTypeDefaultDescription
gamemodeStringrequiredThe game mode the player must be in: survival, creative, adventure or spectator.
warning

Powers that only draw something, such as apoli:overlay or apoli:shaking, evaluate their condition on the client. There, spectator and creative are exact for every player, but another player in adventure mode reads as survival, because other players' build permissions aren't sent to your client. Your own game mode is always exact.

Examples

"condition": {
  "type": "apoli:gamemode",
  "gamemode": "creative"
}

This checks whether the player is in Creative mode.