Saturation Level (Entity Condition Type)
Compares the entity's saturation level with a number. Saturation is the hidden value that decides how full the entity is, and so how long it takes before its food level starts going down.
Type ID: apoli:saturation_level
note
This condition only works on players.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
comparison | Comparison | required | How the player's saturation level is compared with compare_to. |
compare_to | Float | required | The number the saturation level is compared with. |
Examples
"condition": {
"type": "apoli:saturation_level",
"comparison": "==",
"compare_to": 0
}This checks whether the player's saturation has run out.