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Disguised (Bi-Entity Condition Type)

Checks whether the actor is disguised as the target. For a player target it compares UUIDs, and otherwise it compares entity types. It was ported from the Sync mod.

Type ID: apoli:disguised

Fields

This condition has no fields.

Examples

"bientity_condition": {
    "type": "apoli:disguised"
}

This passes while the actor is disguised as the target, meaning the same entity type or the same player.