Disguised (Bi-Entity Condition Type)
Checks whether the actor is disguised as the target. For a player target it compares UUIDs, and otherwise it compares entity types. It was ported from the Sync mod.
Type ID: apoli:disguised
Fields
This condition has no fields.
Examples
"bientity_condition": {
"type": "apoli:disguised"
}This passes while the actor is disguised as the target, meaning the same entity type or the same player.