Grabbed (Bi-Entity Condition Type)
Checks whether the actor is holding the target with an apoli:grab. The roles are the same as in the grab action: the actor holds and the target is held. To ask the other way round, wrap it in apoli:invert.
Type ID: apoli:grabbed
This condition has no fields. To check whether anyone is holding an entity, use the entity condition of the same name.
Example
"bientity_condition": {
"type": "apoli:grabbed"
}In an apoli:action_on_hit, this limits the power to hits on whoever the actor is carrying.
warning
Grabs are tracked on the server, so this condition is always false when the client evaluates it.