Roped Together (Bi-Entity Condition Type)
Passes when the actor and the target are joined by a rope made with apoli:attach_rope. The direction doesn't matter, so it is true from either end.
Type ID: apoli:roped_together
Fields
This condition has no fields.
Examples
Glow for whoever you are tied to:
{
"type": "apoli:entity_glow",
"bientity_condition": {
"type": "apoli:roped_together"
}
}Don't damage the person on the other end of your rope:
{
"type": "apoli:modify_damage_dealt",
"bientity_condition": { "type": "apoli:roped_together" },
"modifier": {
"operation": "multiply_base_multiplicative",
"value": -1.0
}
}Pull them toward you when you use an ability. The bi-entity apoli:add_velocity with a negative z pulls the target to the actor:
{
"type": "apoli:area_of_effect",
"radius": 32,
"bientity_condition": { "type": "apoli:roped_together" },
"bientity_action": {
"type": "apoli:add_velocity",
"z": -0.4
}
}