Owner (Bi-Entity Condition Type)
Checks whether the actor owns the target, for example a tamed animal. It also passes for an entity that remembers who made it, such as a projectile or primed TNT. To match projectiles and nothing else, use apoli:projectile_owner.
Type ID: apoli:owner
Fields
This condition has no fields.
Examples
"bientity_condition": {
"type": "apoli:owner"
}