Disguise (Bi-Entity Action Type)
Disguises the actor as the target, capturing the target's type and NBT (so the actor appears identical to it).
Disguises the actor as the target, capturing the target’s type and NBT (so the actor appears identical to it). Ported from the Sync mod. Useful for “become whatever you hit/look at” powers.
Type ID: apoli:disguise
Fields
| Field | Type | Default | Description |
|---|---|---|---|
overwrite | Boolean | true | If false, does nothing when the actor is already disguised. |
change_name | Boolean | true | Whether the disguise also changes the actor’s shown name — nameplate, chat and multiplayer tab list. Set false to keep the original name. |
Examples
"bientity_action": {
"type": "apoli:disguise"
} The actor takes on the appearance of the target.
Since 2026-07-10 a disguise also changes the actor’s name in chat and the multiplayer tab list (not just the nameplate), unless
change_nameisfalse. An active apoli:modify_label_render takes priority over the disguise’s name.