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  • Introduction 7
    • Overview
    • Getting started
    • Anatomy of a power
    • Powers
    • Actions
    • Conditions
    • Data types
  • Powers 140
    • Action On Being Used
    • Action On Block Break
    • Action On Block Place
    • Action On Block Use
    • Action On Callback
    • Action On Collision
    • Action On Death
    • Action On Entity Use
    • Action On Hit
    • Action On Item Pickup
    • Action On Item Use
    • Action On Key Press
    • Action On Key Sequence
    • Action On Kill
    • Action On Land
    • Action On Mouse Movement
    • Action On Scroll Wheel
    • Action On Sending Message
    • Action On Use
    • Action On Wake Up
    • Action Over Time
    • Action When Hit
    • Attribute
    • Burn
    • Climbing
    • Cooldown
    • Creative Flight
    • Custom Model Render
    • Damage Over Time
    • Disable Regen
    • Disable Slot
    • Edible Item
    • Effect Immunity
    • Elytra Flight
    • Emissive
    • Entity Glow
    • Entity Set
    • Exhaust
    • Fire Projectile
    • Fluid Vision
    • Function
    • Game Event Listener
    • Grounded
    • Ignore Fluid
    • Inventory
    • Invisibility
    • Invulnerability
    • Item On Item
    • Keep Inventory
    • Lava Vision
    • Model Color
    • Modify Air Speed
    • Modify Attribute
    • Modify Block Render
    • Modify Block Stuck Speed
    • Modify Bounciness
    • Modify Break Speed
    • Modify Camera Submersion
    • Modify Crafting
    • Modify Cursor Speed
    • Modify Damage
    • Modify Damage Dealt
    • Modify Damage Taken
    • Modify Enchantment Level
    • Modify Exhaustion
    • Modify Falling
    • Modify Fog
    • Modify Food
    • Modify Grindstone
    • Modify Harvest
    • Modify Healing
    • Modify Hearing Range
    • Modify Jump
    • Modify Label Render
    • Modify Model Parts
    • Modify Player Model
    • Modify Player Spawn
    • Modify Projectile Damage
    • Modify Resource Change
    • Modify Slipperiness
    • Modify Speaking Range
    • Modify Status Effect Amplifier
    • Modify Status Effect Duration
    • Modify Swim Speed
    • Modify Tick Rate
    • Modify Type Tag
    • Modify Velocity
    • Modify XP Gain
    • Multiple
    • Night Vision
    • Overlay
    • Particle
    • Phasing
    • Pose
    • Power Storage
    • Prevent Bee Anger
    • Prevent Being Used
    • Prevent Block Place
    • Prevent Block Selection
    • Prevent Block Use
    • Prevent Death
    • Prevent Elytra Flight
    • Prevent Entity Collision
    • Prevent Entity Render
    • Prevent Entity Selection
    • Prevent Entity Use
    • Prevent Feature Render
    • Prevent Game Event
    • Prevent Item Pickup
    • Prevent Item Use
    • Prevent Key Press
    • Prevent Powers
    • Prevent Sleep
    • Prevent Sprinting
    • Prevent Teleport
    • Prevent Use
    • Receive Action
    • Receive Condition
    • Recipe
    • Replace Loot Table
    • Replace Sound Emission
    • Replace Sound Reception
    • Resource
    • Restrict Armor
    • Scale
    • Scare Mobs
    • Script
    • Self Glow
    • Shader
    • Shaking
    • Show Both Arms
    • Simple
    • Solid Hitbox
    • Stacking Status Effect
    • Starting Equipment
    • Swimming
    • Toggle
    • Tooltip
    • Walk On Fluid
    • Water Breathing
  • Entity Actions 88
    • Action On Entity Set
    • Add Velocity
    • Add XP
    • Advancement
    • Apply Effect
    • Area Of Effect
    • Attach Rope
    • Block Action At
    • Change Resource
    • Change Selected Slot
    • Change Slot
    • Clear Effect
    • Conjure Equipment
    • Crafting Table
    • Damage
    • Detach Rope
    • Disguise As
    • Dismount
    • Drop Inventory
    • Emit Game Event
    • Ender Chest
    • Equipped Item Action
    • Execute Command
    • Exhaust
    • Explode
    • Extinguish
    • Feed
    • Fire Projectile
    • Force Key Pressed
    • Freeze
    • Gain Air
    • Give
    • Grant Advancement
    • Grant All Powers
    • Grant Power
    • Heal
    • Inventory Action
    • Modify Death Ticks
    • Modify Entity Data
    • Modify Inventory
    • Modify Resource
    • Modify Stat
    • Passenger Action
    • Play Sound
    • Print
    • Radial Menu
    • Random Teleport
    • Raycast
    • Relative Action
    • Release Grab
    • Remove Disguise
    • Remove Power
    • Replace Inventory
    • Revoke Advancement
    • Revoke All Powers
    • Revoke Power
    • Riding Action
    • Rope Pull
    • Run Function
    • Run Stored Power
    • Save Location
    • Scale
    • Script
    • Selector Action
    • Self Bientity Action
    • Send Action
    • Set Fall Distance
    • Set On Fire
    • Set Summon Max Life
    • Spawn Effect Cloud
    • Spawn Entity
    • Spawn Particles
    • Store Data
    • Store Power
    • Summon Clone
    • Summon Minion
    • Suppress Power
    • Swing Hand
    • Team
    • Teleport
    • Teleport To Location
    • Teleport To Spawn
    • Text
    • Tick Rate
    • Toggle
    • Trigger Cooldown
    • Unfreeze
    • Unsuppress Power
  • Bi-Entity Actions 26
    • Actor Action
    • Add To Entity Set
    • Add Velocity
    • Attach Rope
    • Bi-entity Action Types
    • Both
    • Damage
    • Disguise
    • Execute Command
    • Explode
    • Grab
    • Invert
    • Modify Resource
    • Mount
    • Punch
    • Raycast
    • Remove From Entity Set
    • Script
    • Send Action
    • Set In Love
    • Store Power
    • Swap
    • Tame
    • Target Action
    • Teleport To
    • Transfer
  • Block Actions 15
    • Add Block
    • Area Of Effect
    • Bonemeal
    • Break Block
    • Execute Command
    • Explode
    • Ghost Block
    • Modify Block State
    • Offset
    • Script
    • Set Block
    • Spawn Entity
    • Spawn Particles
    • Store Data
    • Tick Rate
  • Item Actions 9
    • Consume
    • Damage
    • Holder Action
    • Merge NBT
    • Modify
    • Remove Enchantment
    • Script
    • Send Action
    • Store Data
  • Meta-Actions 10
    • And
    • Chance
    • Choice
    • Delay
    • If Case
    • If Else
    • If Else List
    • Loop
    • Nothing
    • Random Chance
  • Entity Conditions 90
    • Ability
    • Advancement
    • Air
    • Attached To Rope
    • Attack Charge
    • Attribute
    • Biome
    • Block Collision
    • Block In Radius
    • Brightness
    • Climbing
    • Collided Horizontally
    • Command
    • Creative Flying
    • Damage Would Kill
    • Daytime
    • Difficulty
    • Dimension
    • Disguised
    • Distance From Coordinates
    • Elytra Flight Possible
    • Enchantment
    • Entity Group
    • Entity In Radius
    • Entity Set Size
    • Entity Type
    • Equipped Item
    • Exists
    • Exposed To Sky
    • Exposed To Sun
    • Fall Distance
    • Fall Flying
    • Fluid Height
    • Food Level
    • Gamemode
    • Glowing
    • Has Command Tag
    • Has Location
    • Health
    • Hunger
    • In Block
    • In Block Anywhere
    • In Rain
    • In Snow
    • In Tag
    • In Team
    • In Thunderstorm
    • Inventory
    • Invisible
    • Key Pressed
    • Living
    • Moving
    • NBT
    • On Block
    • On Fire
    • Owner
    • Passenger
    • Passenger Recursive
    • Player Model Type
    • Power
    • Power Active
    • Power Type
    • Predicate
    • Raycast
    • Relative Health
    • Resource
    • Riding
    • Riding Recursive
    • Riding Root
    • Saturation Level
    • Scale
    • Scoreboard
    • Script
    • Send Condition
    • Sneaking
    • Sound Playing
    • Sprinting
    • Stat
    • Status Effect
    • Stored Power
    • Submerged In
    • Swimming
    • Tamed
    • Tick Rate
    • Time Of Day
    • Using Effective Tool
    • Using Item
    • XP
    • XP Levels
    • XP Points
  • Bi-Entity Conditions 25
    • Actor Condition
    • Attack Target
    • Attacker
    • Bi-entity Condition Types
    • Both
    • Can See
    • Damage Would Kill
    • Disguised
    • Distance
    • Either
    • Equal
    • In Entity Set
    • Invert
    • Owner
    • Relative Rotation
    • Riding
    • Riding Recursive
    • Riding Root
    • Roped Together
    • Same Equipped Item
    • Same Team
    • Script
    • Send Condition
    • Target Condition
    • Undirected
  • Block Conditions 23
    • Adjacent
    • Attachable
    • Blast Resistance
    • Block
    • Block Entity
    • Block State
    • Command
    • Distance From Coordinates
    • Exposed To Sky
    • Fluid
    • Hardness
    • Height
    • In Tag
    • Light Blocking
    • Light Level
    • Movement Blocking
    • NBT
    • Offset
    • Replacable
    • Script
    • Slipperiness
    • Tick Rate
    • Water Loggable
  • Item Conditions 24
    • Amount
    • Armor Value
    • Durability
    • Empty
    • Enchantable
    • Enchantment
    • Fireproof
    • Food
    • Fuel
    • Harvest Level
    • Has Power
    • Holder Condition
    • Ingredient
    • Is Block
    • Is Damageable
    • Is Equippable
    • Meat
    • NBT
    • Power Count
    • Relative Durability
    • Relative Item Cooldown
    • Script
    • Send Condition
    • Smeltable
  • Damage Conditions 16
    • Amount
    • Attack Charge
    • Attacker
    • Body Part
    • Bypasses Armor
    • Critical
    • Explosive
    • Fire
    • From Falling
    • In Tag
    • Name
    • Out Of World
    • Projectile
    • Source
    • Type
    • Unblockable
  • Biome Conditions 4
    • High Humidity
    • In Tag
    • Precipitation
    • Temperature
  • Fluid Conditions 3
    • Empty
    • In Tag
    • Still
  • Meta-Conditions 12
    • All Of
    • And
    • Any Of
    • Chance
    • Constant
    • Invert
    • Minecraft Version
    • Mod Loaded
    • Nothing
    • Offset
    • Or
    • Random Chance
  • Data Types 54
    • Action Result
    • Array
    • Attribute Modifier
    • Attribute Modifier Operation
    • Body Part
    • Boolean
    • Comparison
    • Container Type
    • Crafting Recipe
    • Custom Particle
    • Destruction Type
    • Easing
    • Entity Type Tag-like
    • Expression
    • Float
    • Fluid Handling
    • Food Component
    • Hand
    • Heightmap Type
    • HUD Render
    • Icon
    • Identifier
    • Ingredient
    • Integer
    • Inventory Type
    • Item Slot
    • Item Stack
    • Key
    • Model Animation
    • Model Part Keyframe
    • Model Part Transformation
    • NBT
    • Object
    • Particle Effect
    • Player Abilities
    • Player Model Type
    • Positioned Item Stack
    • Process Mode
    • Render Type
    • Rope Endpoint
    • Scale Type
    • Selection
    • Sequence Step
    • Set Iteration
    • Shape
    • Shape Type
    • Space
    • Stat
    • Status Effect Instance
    • String
    • Team
    • Text Component
    • Unit
    • Vector
  • Skill Tree 7
    Guide 3
    • Skill Tree
    • Skill Tree JSON Format
    • Skill Tree Power Data
    Entity Actions 4
    • Add Skill Points
    • Grant Skill Tree
    • Reset Skills
    • Revoke Skill Tree
  • Origins 29
    Guide 6
    • Origins
    • Layers
    • Badges
    • Origin Storage
    • Swapping
    • Water Protection
    Entity Actions 7
    • Apply Stored Origin
    • Force Swap
    • Grant Origin
    • Open Swap Menu
    • Revoke Origin
    • Store Origin
    • Store Value
    Bi-Entity Actions 3
    • Copy Origin
    • Store Origin
    • Transfer Origin
    Entity Conditions 6
    • Impact
    • Origin
    • Origin Tag
    • Stored Origin
    • Stored Value
    • Swapped
    Bi-Entity Conditions 1
    • Impact
    Badge Types 4
    • Crafting Recipe
    • Keybind
    • Sprite
    • Tooltip
    Powers 1
    • Action On Swap
    Advancement Triggers 1
    • Chose Origin
  • Commands 13
    • Commands
    • Clone
    • Dev Mode
    • Disguise
    • Entity selector options
    • Key
    • Mount
    • Origin
    • Power
    • Resource
    • Scale
    • Skill Tree
    • Tick
  • Advancement Triggers 3
    • Overview
    • Power
    • Resource

On this page

  • Fields
  • Examples
Data Pack /Bi-Entity Actions

Tame (Bi-Entity Action Type)

Tames the target entity with the actor entity as the owner.

Tames the target entity with the actor entity as the owner. Only works on tameable entities such as wolves or cats.

Type ID: apoli:tame

Fields#

None.

Examples#

"bientity_action": {
    "type": "apoli:tame"
}
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