Disguised (Bi-Entity Condition Type)

Checks whether the actor is currently disguised as the target.

Checks whether the actor is currently disguised as the target. For a player target it compares UUIDs; otherwise it compares entity types. Ported from the Sync mod.

Type ID: apoli:disguised

Fields

This condition type has no fields.

Examples

"bientity_condition": {
    "type": "apoli:disguised"
}

True while the actor is disguised as the target (same entity type, or same player).