Disguised (Bi-Entity Condition Type)
Checks whether the actor is currently disguised as the target.
Checks whether the actor is currently disguised as the target. For a player target it compares UUIDs; otherwise it compares entity types. Ported from the Sync mod.
Type ID: apoli:disguised
Fields
This condition type has no fields.
Examples
"bientity_condition": {
"type": "apoli:disguised"
} True while the actor is disguised as the target (same entity type, or same player).