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  • Introduction 7
    • Overview
    • Getting started
    • Anatomy of a power
    • Powers
    • Actions
    • Conditions
    • Data types
  • Powers 103
    • Action On Being Used
    • Action On Block Break
    • Action On Block Place
    • Action On Block Use
    • Action On Callback
    • Action On Death
    • Action On Entity Use
    • Action On Hit
    • Action On Item Pickup
    • Action On Item Use
    • Action On Key Press
    • Action On Key Sequence
    • Action On Kill
    • Action On Land
    • Action On Use
    • Action On Wake Up
    • Action Over Time
    • Action When Hit
    • Attribute
    • Climbing
    • Cooldown
    • Creative Flight
    • Custom Model Render
    • Disable Regen
    • Edible Item
    • Effect Immunity
    • Elytra Flight
    • Emissive
    • Entity Glow
    • Entity Group
    • Entity Set
    • Exhaust
    • Fire Projectile
    • Freeze
    • Game Event Listener
    • Grounded
    • Ignore Fluid
    • Inventory
    • Invisibility
    • Invulnerability
    • Item On Item
    • Keep Inventory
    • Model Color
    • Modify Block Render
    • Modify Break Speed
    • Modify Crafting
    • Modify Cursor Speed
    • Modify Damage
    • Modify Damage Dealt
    • Modify Damage Taken
    • Modify Enchantment Level
    • Modify Exhaustion
    • Modify Falling
    • Modify Grindstone
    • Modify Harvest
    • Modify Healing
    • Modify Jump
    • Modify Label Render
    • Modify Model Parts
    • Modify Player Model
    • Modify Player Spawn
    • Modify Projectile Damage
    • Modify Slipperiness
    • Modify Swim Speed
    • Modify Velocity
    • Modify XP Gain
    • Multiple
    • Overlay
    • Particle
    • Phasing
    • Pose
    • Prevent Being Used
    • Prevent Block Place
    • Prevent Block Selection
    • Prevent Block Use
    • Prevent Death
    • Prevent Elytra Flight
    • Prevent Entity Collision
    • Prevent Entity Render
    • Prevent Entity Use
    • Prevent Feature Render
    • Prevent Game Event
    • Prevent Item Pickup
    • Prevent Item Use
    • Prevent Powers
    • Prevent Sleep
    • Prevent Sprinting
    • Prevent Use
    • Recipe
    • Replace Loot Table
    • Resource
    • Restrict Armor
    • Self Glow
    • Shader
    • Shaking
    • Show Both Arms
    • Simple
    • Stacking Status Effect
    • Starting Equipment
    • Swimming
    • Toggle
    • Tooltip
    • Walk On Fluid
  • Entity Actions 71
    • Action On Entity Set
    • Add Velocity
    • Add XP
    • Advancement
    • Apply Effect
    • Area Of Effect
    • Attach Rope
    • Block Action At
    • Change Resource
    • Clear Effect
    • Conjure Equipment
    • Crafting Table
    • Damage
    • Detach Rope
    • Disguise As
    • Dismount
    • Drop Inventory
    • Emit Game Event
    • Ender Chest
    • Equipped Item Action
    • Execute Command
    • Exhaust
    • Explode
    • Extinguish
    • Feed
    • Fire Projectile
    • Force Key Pressed
    • Gain Air
    • Give
    • Grant Advancement
    • Grant All Powers
    • Grant Power
    • Heal
    • Inventory Action
    • Modify Death Ticks
    • Modify Entity Data
    • Modify Inventory
    • Modify Resource
    • Modify Stat
    • Nothing
    • Passenger Action
    • Play Sound
    • Radial Menu
    • Random Teleport
    • Raycast
    • Relative Action
    • Release Grab
    • Remove Disguise
    • Remove Power
    • Replace Inventory
    • Revoke Advancement
    • Revoke All Powers
    • Revoke Power
    • Riding Action
    • Rope Pull
    • Selector Action
    • Set Fall Distance
    • Set On Fire
    • Set Summon Max Life
    • Spawn Effect Cloud
    • Spawn Entity
    • Spawn Particles
    • Summon Clone
    • Summon Minion
    • Suppress Power
    • Swing Hand
    • Team
    • Text
    • Toggle
    • Trigger Cooldown
    • Unsuppress Power
  • Bi-Entity Actions 18
    • Actor Action
    • Add To Entity Set
    • Add Velocity
    • Attach Rope
    • Bi-entity Action Types
    • Damage
    • Disguise
    • Explode
    • Grab
    • Invert
    • Mount
    • Nothing
    • Raycast
    • Remove From Entity Set
    • Set In Love
    • Tame
    • Target Action
    • Transfer
  • Block Actions 10
    • Add Block
    • Area Of Effect
    • Bonemeal
    • Execute Command
    • Explode
    • Ghost Block
    • Modify Block State
    • Offset
    • Set Block
    • Spawn Entity
  • Item Actions 6
    • Consume
    • Damage
    • Holder Action
    • Merge NBT
    • Modify
    • Remove Enchantment
  • Meta-Actions 8
    • And
    • Chance
    • Choice
    • Delay
    • If Else
    • If Else List
    • Loop
    • Random Chance
  • Entity Conditions 78
    • Ability
    • Advancement
    • Air
    • Attached To Rope
    • Attribute
    • Biome
    • Block Collision
    • Block In Radius
    • Brightness
    • Climbing
    • Collided Horizontally
    • Command
    • Creative Flying
    • Daytime
    • Dimension
    • Disguised
    • Distance From Coordinates
    • Elytra Flight Possible
    • Enchantment
    • Entity Group
    • Entity In Radius
    • Entity Set Size
    • Entity Type
    • Equipped Item
    • Exists
    • Exposed To Sky
    • Exposed To Sun
    • Fall Distance
    • Fall Flying
    • Fluid Height
    • Food Level
    • Gamemode
    • Glowing
    • Health
    • Hunger
    • In Block
    • In Block Anywhere
    • In Rain
    • In Snow
    • In Tag
    • In Team
    • In Thunderstorm
    • Inventory
    • Invisible
    • Key Pressed
    • Living
    • Moving
    • NBT
    • On Block
    • On Fire
    • Passenger
    • Passenger Recursive
    • Player Model Type
    • Power
    • Power Active
    • Power Type
    • Predicate
    • Raycast
    • Relative Health
    • Resource
    • Riding
    • Riding Recursive
    • Riding Root
    • Saturation Level
    • Scoreboard
    • Sneaking
    • Sprinting
    • Stat
    • Status Effect
    • Submerged In
    • Swimming
    • Tamed
    • Time Of Day
    • Using Effective Tool
    • Using Item
    • XP
    • XP Levels
    • XP Points
  • Bi-Entity Conditions 21
    • Actor Condition
    • Attack Target
    • Attacker
    • Bi-entity Condition Types
    • Both
    • Can See
    • Disguised
    • Distance
    • Either
    • Equal
    • In Entity Set
    • Invert
    • Owner
    • Relative Rotation
    • Riding
    • Riding Recursive
    • Riding Root
    • Roped Together
    • Same Team
    • Target Condition
    • Undirected
  • Block Conditions 21
    • Adjacent
    • Attachable
    • Blast Resistance
    • Block
    • Block Entity
    • Block State
    • Command
    • Distance From Coordinates
    • Exposed To Sky
    • Fluid
    • Hardness
    • Height
    • In Tag
    • Light Blocking
    • Light Level
    • Movement Blocking
    • NBT
    • Offset
    • Replacable
    • Slipperiness
    • Water Loggable
  • Item Conditions 18
    • Amount
    • Armor Value
    • Durability
    • Empty
    • Enchantable
    • Enchantment
    • Fireproof
    • Food
    • Fuel
    • Harvest Level
    • Has Power
    • Ingredient
    • Is Damageable
    • Is Equippable
    • NBT
    • Power Count
    • Relative Durability
    • Smeltable
  • Damage Conditions 6
    • Amount
    • Attacker
    • In Tag
    • Name
    • Projectile
    • Type
  • Biome Conditions 4
    • High Humidity
    • In Tag
    • Precipitation
    • Temperature
  • Fluid Conditions 3
    • Empty
    • In Tag
    • Still
  • Meta-Conditions 9
    • All Of
    • And
    • Any Of
    • Chance
    • Constant
    • Invert
    • Offset
    • Or
    • Random Chance
  • Data Types 47
    • Action Result
    • Array
    • Attribute Modifier
    • Attribute Modifier Operation
    • Boolean
    • Comparison
    • Container Type
    • Crafting Recipe
    • Destruction Type
    • Easing
    • Entity Type Tag-like
    • Expression
    • Float
    • Fluid Handling
    • Food Component
    • Hand
    • Heightmap Type
    • HUD Render
    • Identifier
    • Ingredient
    • Integer
    • Inventory Type
    • Item Slot
    • Item Stack
    • Key
    • Model Part Keyframe
    • Model Part Transformation
    • NBT
    • Object
    • Overlay Layer
    • Particle Effect
    • Player Abilities
    • Player Model Type
    • Positioned Item Stack
    • Process Mode
    • Render Type
    • Rope Endpoint
    • Set Iteration
    • Shape
    • Shape Type
    • Space
    • Stat
    • Status Effect Instance
    • String
    • Team
    • Text Component
    • Vector
  • Skill Tree 7
    Guide 3
    • Skill Tree
    • Skill Tree JSON Format
    • Skill Tree Power Data
    Entity Actions 4
    • Add Skill Points
    • Grant Skill Tree
    • Reset Skills
    • Revoke Skill Tree
  • Origins 17
    Guide 4
    • Origins
    • Layers
    • Badges
    • Origin Storage
    Entity Actions 3
    • Apply Stored Origin
    • Store Origin
    • Store Value
    Bi-Entity Actions 3
    • Copy Origin
    • Store Origin
    • Transfer Origin
    Entity Conditions 3
    • Origin
    • Stored Origin
    • Stored Value
    Badge Types 4
    • Crafting Recipe
    • Keybind
    • Sprite
    • Tooltip
  • Commands 8
    • Commands
    • Clone
    • Disguise
    • Entity selector options
    • Origin
    • Power
    • Resource
    • Skill Tree

On this page

  • Fields
  • Examples
Data Pack /Entity Actions

Extinguish (Entity Action Type)

Extinguishes the fire from the entity, removing the burning effect.

Extinguishes the fire from the entity, removing the burning effect.

Type ID: apoli:extinguish

Fields#

None.

Examples#

"entity_action": {
    "type": "apoli:extinguish"
}
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