Nothing (Meta Condition Type)
Tests nothing, and always passes.
Tests nothing, and therefore always passes. It is the condition half of apoli:nothing — a way to write “no condition here” in a field that requires one.
Type ID: apoli:nothing
It is a meta type, so it is available wherever a condition is: entity, bi-entity, block, item, damage, fluid and biome conditions all accept it. Use apoli:constant instead when you want to pick the answer, since apoli:nothing is always true.
Fields
None.
Examples
"condition": {
"type": "apoli:nothing"
} As the placeholder branch of an apoli:if_case chain, where the last case should always be reached:
{
"type": "apoli:if_case",
"cases": [
{
"condition": { "type": "apoli:on_fire" },
"action": { "type": "apoli:extinguish" }
},
{
"condition": { "type": "apoli:nothing" },
"action": { "type": "apoli:set_on_fire", "duration": 40 }
}
]
}
inverted: trueworks here like it does on any condition, so{"type": "apoli:nothing", "inverted": true}never passes.