Shape Type (Data Type)

A String used to determine how raycasts will handle blocks.

A String used to determine how raycasts will handle blocks.

Values

ValueDescription
colliderThe ray will only stop at blocks with collision. (e.g: blocks that cannot be walked through)
outlineThe ray will take the shape of the block into account, only stopping if the ray has hit a face of a block.
visualThe ray will only stop at blocks that are not considered transparent. (e.g: blocks that aren’t see-through)