Script (Entity Condition Type)
Passes when a script returns true for the entity.
Passes when a script returns a truthy value for the entity. Returning nothing counts as false.
Type ID: apoli:script
Fields
| Field | Type | Default | Description |
|---|---|---|---|
script | Identifier | required | The script to run. Either an id registered from KubeJS with ApoliEvents, or the path of a .js file shipped in a data pack at data/<namespace>/apoli/scripts/<path>.js — in which case the .js is part of the id. |
params | NBT | optional | Values handed to the script. Read them with event.params from KubeJS, or params inside a data pack script. This is how one script serves several powers. |
Example
A condition that has no JSON equivalent — is the player standing on a block whose id contains a word:
// kubejs/server_scripts/stone_sense.js
ApoliEvents.entityCondition('mypack:on_stone', event => {
const below = event.level.getBlock(event.entity.block.pos.below())
return below.id.includes('stone')
}) {
"type": "apoli:attribute",
"modifiers": [
{
"attribute": "minecraft:generic.movement_speed",
"operation": "multiply_base_multiplicative",
"value": 0.3
}
],
"condition": {
"type": "apoli:script",
"script": "mypack:on_stone"
}
} A data pack script used as a condition is just an expression — the value of the last line is the answer:
// data/mypack/apoli/scripts/is_late.js
ctx.level.dayTime % 24000 > 18000 A condition can be checked many times a tick. Keep the script short, and prefer a real condition type when one exists.
Needs KubeJS. Without it the type still loads and the pack still works — the call logs once and does nothing. Scripts always run on the server.