Roped Together (Bi-Entity Condition Type)

Checks whether the actor and the target are connected by a rope (in either direction) — see the Attach…

Checks whether the actor and the target are connected by a rope (in either direction) — see the Attach Rope action. Useful for logic like a captured entity checking whether it is still tied to its captor, or a whip user checking they still hold their target.

Type ID: apoli:roped_together

This condition takes no fields.

Example

{
    "type": "apoli:roped_together"
}

True while a rope has the actor as one end and the target as the other.