Roped Together (Bi-Entity Condition Type)
Checks whether the actor and the target are connected by a rope (in either direction) — see the Attach…
Checks whether the actor and the target are connected by a rope (in either direction) — see the Attach Rope action. Useful for logic like a captured entity checking whether it is still tied to its captor, or a whip user checking they still hold their target.
Type ID: apoli:roped_together
This condition takes no fields.
Example
{
"type": "apoli:roped_together"
} True while a rope has the actor as one end and the target as the other.