Roped Together (Bi-Entity Condition Type)
Passes when the two entities are connected by an Apoli rope.
Passes when the actor and the target are joined by a rope created with apoli:attach_rope. Direction does not matter — it is true from either end.
Type ID: apoli:roped_together
Fields
None.
Examples
Glow for whoever you are tied to:
{
"type": "apoli:entity_glow",
"bientity_condition": {
"type": "apoli:roped_together"
}
} Do not damage the person on the other end of your rope:
{
"type": "apoli:modify_damage_dealt",
"bientity_condition": { "type": "apoli:roped_together" },
"modifier": {
"operation": "multiply_base_multiplicative",
"value": -1.0
}
} Pull them along when you use an ability:
{
"type": "apoli:area_of_effect",
"radius": 32,
"bientity_condition": { "type": "apoli:roped_together" },
"bientity_action": {
"type": "apoli:rope_pull",
"speed": 0.4
}
}