Roped Together (Bi-Entity Condition Type)

Passes when the two entities are connected by an Apoli rope.

Passes when the actor and the target are joined by a rope created with apoli:attach_rope. Direction does not matter — it is true from either end.

Type ID: apoli:roped_together

Fields

None.

Examples

Glow for whoever you are tied to:

{
  "type": "apoli:entity_glow",
  "bientity_condition": {
    "type": "apoli:roped_together"
  }
}

Do not damage the person on the other end of your rope:

{
  "type": "apoli:modify_damage_dealt",
  "bientity_condition": { "type": "apoli:roped_together" },
  "modifier": {
    "operation": "multiply_base_multiplicative",
    "value": -1.0
  }
}

Pull them along when you use an ability:

{
  "type": "apoli:area_of_effect",
  "radius": 32,
  "bientity_condition": { "type": "apoli:roped_together" },
  "bientity_action": {
    "type": "apoli:rope_pull",
    "speed": 0.4
  }
}