From Falling (Damage Condition Type)
Passes when the damage came from a fall.
Passes when the damage came from falling.
Type ID: apoli:from_falling
Fields
This type has no fields. Like every condition, it accepts inverted to flip the result.
How it works
It is shorthand for apoli:in_tag against the minecraft:is_fall damage type tag, so a data pack that adds its own damage type to that tag is matched too.
Example
A light origin that takes less from a drop:
{
"type": "apoli:modify_damage_taken",
"damage_condition": { "type": "apoli:from_falling" },
"modifier": { "operation": "multiply_base_multiplicative", "value": -0.6 }
} Or use it to trigger something rather than to reduce damage:
{
"type": "apoli:action_when_hit",
"damage_condition": { "type": "apoli:from_falling" },
"entity_action": {
"type": "apoli:area_of_effect",
"radius": 4,
"bientity_action": { "type": "apoli:damage", "amount": 3, "damage_type": "minecraft:generic" }
}
}