Emit Game Event (Entity Action Type)
Emits a 'game event' at the entity's position.
Emits a ‘game event’ at the entity’s position.
Type ID: apoli:emit_game_event
!!! note
See Minecraft Wiki: Sculk Sensor (Vibration amplitudes) for a list of vanilla game events you can use.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
event | Identifier | The namespace and ID of a game event. |
Examples
"entity_action": {
"type": "apoli:emit_game_event",
"event": "minecraft:ring_bell"
} This example will emit a minecraft:ring_bell game event, which has a redstone signal output of 6.