Emit Game Event (Entity Action Type)

Emits a 'game event' at the entity's position.

Emits a ‘game event’ at the entity’s position.

Type ID: apoli:emit_game_event

!!! note

See Minecraft Wiki: Sculk Sensor (Vibration amplitudes) for a list of vanilla game events you can use.

Fields

FieldTypeDefaultDescription
eventIdentifierThe namespace and ID of a game event.

Examples

"entity_action": {
    "type": "apoli:emit_game_event",
    "event": "minecraft:ring_bell"
}

This example will emit a minecraft:ring_bell game event, which has a redstone signal output of 6.