Bypasses Armor (Damage Condition Type)
Passes when the damage ignores armour.
Passes when the damage ignores armour — starvation, drowning, suffocation, magic, the void and similar.
Type ID: apoli:bypasses_armor
Fields
This type has no fields. Like every condition, it accepts inverted to flip the result.
How it works
It is shorthand for apoli:in_tag against the minecraft:bypasses_armor damage type tag, so a data pack that adds its own damage type to that tag is matched too.
Example
A “tough skin” power that only helps against damage armour would have stopped anyway:
{
"type": "apoli:modify_damage_taken",
"damage_condition": {
"type": "apoli:bypasses_armor",
"inverted": true
},
"modifier": { "operation": "multiply_base_multiplicative", "value": -0.2 }
}