Difficulty (Entity Condition Type)
Passes when the world difficulty is one of the listed values.
Passes when the world’s difficulty is one of the values you list.
Type ID: apoli:difficulty
Fields
| Field | Type | Default | Description |
|---|---|---|---|
difficulty | String or array | required | One of peaceful, easy, normal, hard, or an array of them. An array passes if the current difficulty is any one of them. |
Examples
A single difficulty:
{
"type": "apoli:difficulty",
"difficulty": "hard"
} Several at once — here, a curse that only bites above Easy:
{
"type": "apoli:action_over_time",
"interval": 40,
"entity_action": {
"type": "apoli:damage",
"amount": 1,
"damage_type": "minecraft:magic"
},
"condition": {
"type": "apoli:difficulty",
"difficulty": ["normal", "hard"]
}
} Pair it with apoli:if_else to scale a value rather than switch it on and off:
{
"type": "apoli:if_else",
"condition": { "type": "apoli:difficulty", "difficulty": "easy" },
"if_action": { "type": "apoli:damage", "amount": 1, "damage_type": "minecraft:magic" },
"else_action": { "type": "apoli:damage", "amount": 3, "damage_type": "minecraft:magic" }
} There is also a
difficultyvariable in expressions, reading0for peaceful through3for hard — so"amount": "1 + difficulty"scales without a branch at all.