Fall Distance (Entity Condition Type)

Checks how much blocks the entity has been falling.

Checks how much blocks the entity has been falling.

Type ID: apoli:fall_distance

!!! note

This entity condition type will return 0 if the entity has the Slow Falling status effect.

Fields

FieldTypeDefaultDescription
comparisonComparisonDetermines how the fall distance of the entity should be compared to the specified value.
compare_toFloatThe value at which the fall distance of the entity will be compared to.

Examples

"condition": {
    "type": "apoli:fall_distance",
    "comparison": ">=",
    "compare_to": 4
}

This example will check if the entity has been falling for 4 or more blocks.