Pose (Power Type)

Forces the entity into an entity pose (body animation state) and/or forces an arm pose (how the arms are held/rendered), while the power is active.

Forces the entity into an entity pose (body animation state) and/or forces an arm pose (how the arms are held/rendered), while the power is active.

Type ID: apoli:pose

When multiple apoli:pose powers are active on the same entity, the one with the highest priority wins.

Fields

FieldTypeDefaultDescription
entity_poseStringoptionalThe entity pose to force. One of the vanilla Pose values, e.g. standing, crouching, swimming, fall_flying, sleeping, spin_attack, sitting, sliding, shooting, inhaling.
arm_poseStringoptionalThe arm pose to force on humanoid models. One of empty, item, block, bow_and_arrow, throw_spear, crossbow_charge, crossbow_hold, spyglass, toot_horn, brush.
handsArray of Handboth handsWhich hand(s) the arm_pose applies to. Accepts main_hand and/or off_hand (which arm that is follows the player’s main-hand setting). Hands not listed keep their vanilla pose. Has no effect on entity_pose.
priorityInteger0Pick order when several pose powers are active at once — highest priority wins.

Examples

{
    "type": "apoli:pose",
    "arm_pose": "crossbow_hold",
    "hands": ["main_hand"]
}

Holds only the main-hand arm in the crossbow-hold pose; the off hand stays vanilla.

{
    "type": "apoli:pose",
    "entity_pose": "swimming",
    "condition": {
        "type": "apoli:sneaking"
    }
}

Forces the swimming (crawling) pose while sneaking.