Pose (Power Type)
Forces the entity into an entity pose (body animation state) and/or forces an arm pose (how the arms are held/rendered), while the power is active.
Forces the entity into an entity pose (body animation state) and/or forces an arm pose (how the arms are held/rendered), while the power is active.
Type ID: apoli:pose
When multiple
apoli:posepowers are active on the same entity, the one with the highestprioritywins.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
entity_pose | String | optional | The entity pose to force. One of the vanilla Pose values, e.g. standing, crouching, swimming, fall_flying, sleeping, spin_attack, sitting, sliding, shooting, inhaling. |
arm_pose | String | optional | The arm pose to force on humanoid models. One of empty, item, block, bow_and_arrow, throw_spear, crossbow_charge, crossbow_hold, spyglass, toot_horn, brush. |
hands | Array of Hand | both hands | Which hand(s) the arm_pose applies to. Accepts main_hand and/or off_hand (which arm that is follows the player’s main-hand setting). Hands not listed keep their vanilla pose. Has no effect on entity_pose. |
priority | Integer | 0 | Pick order when several pose powers are active at once — highest priority wins. |
Examples
{
"type": "apoli:pose",
"arm_pose": "crossbow_hold",
"hands": ["main_hand"]
} Holds only the main-hand arm in the crossbow-hold pose; the off hand stays vanilla.
{
"type": "apoli:pose",
"entity_pose": "swimming",
"condition": {
"type": "apoli:sneaking"
}
} Forces the swimming (crawling) pose while sneaking.