Invulnerability (Power Type)
Provides damage immunity to specific damage sources.
Provides damage immunity to specific damage sources.
Type ID: apoli:invulnerability
This power type does not support the apoli:amount in its
damage_conditionobject. If that specific damage condition type is needed, you can use the apoli:modify_damage_taken with an Attribute Modifier that multiplies the damage taken by 0.) ("multiply_total"as theoperationand-1as thevalue)
Fields
| Field | Type | Default | Description |
|---|---|---|---|
damage_condition | Damage Condition Type | Specifies which damage the player will be immune to. |
Examples
{
"type": "apoli:invulnerability",
"damage_condition": {
"type": "apoli:name",
"name": "fall"
}
} This example will make the entity immune to fall damage.