Modify Healing (Power Type)
Modifies the amount of health you get from all sources of healing (e.g natural regen, instant health effect, regeneration effect)
Modifies the amount of health you get from all sources of healing (e.g natural regen, instant health effect, regeneration effect)
Type ID: apoli:modify_healing
Applies to every source that routes through the game’s healing path — natural regeneration, Regeneration and Instant Health, golden apples, feeding a tamed animal, and the apoli:heal action. The result is clamped at
0, so a modifier that drives healing negative stops it entirely rather than dealing damage.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
modifier | Attribute Modifier | optional | If specified, this modifier will be applied to your healing bonus. |
modifiers | Array of Attribute Modifiers | optional | If specified, these modifiers will be applied to your healing bonus. |
Examples
{
"type": "apoli:modify_healing",
"modifier": {
"operation": "multiply_total",
"value": 1
}
} This example will double the effectiveness of all healing used on you.
{
"type": "apoli:modify_healing",
"modifier": {
"operation": "multiply_total",
"value": -0.5
}
} This example will half the effectiveness of all healing used on you.
{
"type": "apoli:modify_healing",
"modifier": {
"operation": "multiply_total",
"value": -1
}
} This example stops the holder from being healed at all.