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  • Introduction 7
    • Overview
    • Getting started
    • Anatomy of a power
    • Powers
    • Actions
    • Conditions
    • Data types
  • Powers 103
    • Action On Being Used
    • Action On Block Break
    • Action On Block Place
    • Action On Block Use
    • Action On Callback
    • Action On Death
    • Action On Entity Use
    • Action On Hit
    • Action On Item Pickup
    • Action On Item Use
    • Action On Key Press
    • Action On Key Sequence
    • Action On Kill
    • Action On Land
    • Action On Use
    • Action On Wake Up
    • Action Over Time
    • Action When Hit
    • Attribute
    • Climbing
    • Cooldown
    • Creative Flight
    • Custom Model Render
    • Disable Regen
    • Edible Item
    • Effect Immunity
    • Elytra Flight
    • Emissive
    • Entity Glow
    • Entity Group
    • Entity Set
    • Exhaust
    • Fire Projectile
    • Freeze
    • Game Event Listener
    • Grounded
    • Ignore Fluid
    • Inventory
    • Invisibility
    • Invulnerability
    • Item On Item
    • Keep Inventory
    • Model Color
    • Modify Block Render
    • Modify Break Speed
    • Modify Crafting
    • Modify Cursor Speed
    • Modify Damage
    • Modify Damage Dealt
    • Modify Damage Taken
    • Modify Enchantment Level
    • Modify Exhaustion
    • Modify Falling
    • Modify Grindstone
    • Modify Harvest
    • Modify Healing
    • Modify Jump
    • Modify Label Render
    • Modify Model Parts
    • Modify Player Model
    • Modify Player Spawn
    • Modify Projectile Damage
    • Modify Slipperiness
    • Modify Swim Speed
    • Modify Velocity
    • Modify XP Gain
    • Multiple
    • Overlay
    • Particle
    • Phasing
    • Pose
    • Prevent Being Used
    • Prevent Block Place
    • Prevent Block Selection
    • Prevent Block Use
    • Prevent Death
    • Prevent Elytra Flight
    • Prevent Entity Collision
    • Prevent Entity Render
    • Prevent Entity Use
    • Prevent Feature Render
    • Prevent Game Event
    • Prevent Item Pickup
    • Prevent Item Use
    • Prevent Powers
    • Prevent Sleep
    • Prevent Sprinting
    • Prevent Use
    • Recipe
    • Replace Loot Table
    • Resource
    • Restrict Armor
    • Self Glow
    • Shader
    • Shaking
    • Show Both Arms
    • Simple
    • Stacking Status Effect
    • Starting Equipment
    • Swimming
    • Toggle
    • Tooltip
    • Walk On Fluid
  • Entity Actions 71
    • Action On Entity Set
    • Add Velocity
    • Add XP
    • Advancement
    • Apply Effect
    • Area Of Effect
    • Attach Rope
    • Block Action At
    • Change Resource
    • Clear Effect
    • Conjure Equipment
    • Crafting Table
    • Damage
    • Detach Rope
    • Disguise As
    • Dismount
    • Drop Inventory
    • Emit Game Event
    • Ender Chest
    • Equipped Item Action
    • Execute Command
    • Exhaust
    • Explode
    • Extinguish
    • Feed
    • Fire Projectile
    • Force Key Pressed
    • Gain Air
    • Give
    • Grant Advancement
    • Grant All Powers
    • Grant Power
    • Heal
    • Inventory Action
    • Modify Death Ticks
    • Modify Entity Data
    • Modify Inventory
    • Modify Resource
    • Modify Stat
    • Nothing
    • Passenger Action
    • Play Sound
    • Radial Menu
    • Random Teleport
    • Raycast
    • Relative Action
    • Release Grab
    • Remove Disguise
    • Remove Power
    • Replace Inventory
    • Revoke Advancement
    • Revoke All Powers
    • Revoke Power
    • Riding Action
    • Rope Pull
    • Selector Action
    • Set Fall Distance
    • Set On Fire
    • Set Summon Max Life
    • Spawn Effect Cloud
    • Spawn Entity
    • Spawn Particles
    • Summon Clone
    • Summon Minion
    • Suppress Power
    • Swing Hand
    • Team
    • Text
    • Toggle
    • Trigger Cooldown
    • Unsuppress Power
  • Bi-Entity Actions 18
    • Actor Action
    • Add To Entity Set
    • Add Velocity
    • Attach Rope
    • Bi-entity Action Types
    • Damage
    • Disguise
    • Explode
    • Grab
    • Invert
    • Mount
    • Nothing
    • Raycast
    • Remove From Entity Set
    • Set In Love
    • Tame
    • Target Action
    • Transfer
  • Block Actions 10
    • Add Block
    • Area Of Effect
    • Bonemeal
    • Execute Command
    • Explode
    • Ghost Block
    • Modify Block State
    • Offset
    • Set Block
    • Spawn Entity
  • Item Actions 6
    • Consume
    • Damage
    • Holder Action
    • Merge NBT
    • Modify
    • Remove Enchantment
  • Meta-Actions 8
    • And
    • Chance
    • Choice
    • Delay
    • If Else
    • If Else List
    • Loop
    • Random Chance
  • Entity Conditions 78
    • Ability
    • Advancement
    • Air
    • Attached To Rope
    • Attribute
    • Biome
    • Block Collision
    • Block In Radius
    • Brightness
    • Climbing
    • Collided Horizontally
    • Command
    • Creative Flying
    • Daytime
    • Dimension
    • Disguised
    • Distance From Coordinates
    • Elytra Flight Possible
    • Enchantment
    • Entity Group
    • Entity In Radius
    • Entity Set Size
    • Entity Type
    • Equipped Item
    • Exists
    • Exposed To Sky
    • Exposed To Sun
    • Fall Distance
    • Fall Flying
    • Fluid Height
    • Food Level
    • Gamemode
    • Glowing
    • Health
    • Hunger
    • In Block
    • In Block Anywhere
    • In Rain
    • In Snow
    • In Tag
    • In Team
    • In Thunderstorm
    • Inventory
    • Invisible
    • Key Pressed
    • Living
    • Moving
    • NBT
    • On Block
    • On Fire
    • Passenger
    • Passenger Recursive
    • Player Model Type
    • Power
    • Power Active
    • Power Type
    • Predicate
    • Raycast
    • Relative Health
    • Resource
    • Riding
    • Riding Recursive
    • Riding Root
    • Saturation Level
    • Scoreboard
    • Sneaking
    • Sprinting
    • Stat
    • Status Effect
    • Submerged In
    • Swimming
    • Tamed
    • Time Of Day
    • Using Effective Tool
    • Using Item
    • XP
    • XP Levels
    • XP Points
  • Bi-Entity Conditions 21
    • Actor Condition
    • Attack Target
    • Attacker
    • Bi-entity Condition Types
    • Both
    • Can See
    • Disguised
    • Distance
    • Either
    • Equal
    • In Entity Set
    • Invert
    • Owner
    • Relative Rotation
    • Riding
    • Riding Recursive
    • Riding Root
    • Roped Together
    • Same Team
    • Target Condition
    • Undirected
  • Block Conditions 21
    • Adjacent
    • Attachable
    • Blast Resistance
    • Block
    • Block Entity
    • Block State
    • Command
    • Distance From Coordinates
    • Exposed To Sky
    • Fluid
    • Hardness
    • Height
    • In Tag
    • Light Blocking
    • Light Level
    • Movement Blocking
    • NBT
    • Offset
    • Replacable
    • Slipperiness
    • Water Loggable
  • Item Conditions 18
    • Amount
    • Armor Value
    • Durability
    • Empty
    • Enchantable
    • Enchantment
    • Fireproof
    • Food
    • Fuel
    • Harvest Level
    • Has Power
    • Ingredient
    • Is Damageable
    • Is Equippable
    • NBT
    • Power Count
    • Relative Durability
    • Smeltable
  • Damage Conditions 6
    • Amount
    • Attacker
    • In Tag
    • Name
    • Projectile
    • Type
  • Biome Conditions 4
    • High Humidity
    • In Tag
    • Precipitation
    • Temperature
  • Fluid Conditions 3
    • Empty
    • In Tag
    • Still
  • Meta-Conditions 9
    • All Of
    • And
    • Any Of
    • Chance
    • Constant
    • Invert
    • Offset
    • Or
    • Random Chance
  • Data Types 47
    • Action Result
    • Array
    • Attribute Modifier
    • Attribute Modifier Operation
    • Boolean
    • Comparison
    • Container Type
    • Crafting Recipe
    • Destruction Type
    • Easing
    • Entity Type Tag-like
    • Expression
    • Float
    • Fluid Handling
    • Food Component
    • Hand
    • Heightmap Type
    • HUD Render
    • Identifier
    • Ingredient
    • Integer
    • Inventory Type
    • Item Slot
    • Item Stack
    • Key
    • Model Part Keyframe
    • Model Part Transformation
    • NBT
    • Object
    • Overlay Layer
    • Particle Effect
    • Player Abilities
    • Player Model Type
    • Positioned Item Stack
    • Process Mode
    • Render Type
    • Rope Endpoint
    • Set Iteration
    • Shape
    • Shape Type
    • Space
    • Stat
    • Status Effect Instance
    • String
    • Team
    • Text Component
    • Vector
  • Skill Tree 7
    Guide 3
    • Skill Tree
    • Skill Tree JSON Format
    • Skill Tree Power Data
    Entity Actions 4
    • Add Skill Points
    • Grant Skill Tree
    • Reset Skills
    • Revoke Skill Tree
  • Origins 17
    Guide 4
    • Origins
    • Layers
    • Badges
    • Origin Storage
    Entity Actions 3
    • Apply Stored Origin
    • Store Origin
    • Store Value
    Bi-Entity Actions 3
    • Copy Origin
    • Store Origin
    • Transfer Origin
    Entity Conditions 3
    • Origin
    • Stored Origin
    • Stored Value
    Badge Types 4
    • Crafting Recipe
    • Keybind
    • Sprite
    • Tooltip
  • Commands 8
    • Commands
    • Clone
    • Disguise
    • Entity selector options
    • Origin
    • Power
    • Resource
    • Skill Tree

On this page

  • Fields
  • Examples
Data Pack /Entity Actions

Ender Chest (Entity Action Type)

Brings up the Ender Chest GUI as if the player has interacted with one.

Brings up the Ender Chest GUI as if the player has interacted with one.

Type ID: apoli:ender_chest

Fields#

None.

Examples#

"entity_action": {
    "type": "apoli:ender_chest"
}
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