Bi-Entity Conditions
25 pages in this section.
- Actor Condition Checks for an Entity Condition Type on the actor entity.
- Attack Target Checks if the actor entity is currently aggressive to the target entity.
- Attacker Checks if the actor entity has attacked the target entity within the last 5 seconds, and still exists.
- Bi-entity Condition Types Bi-entity Condition Types operate on a Pair<Entity, Entity>, or in simpler terms: an actor and a target.
- Both Checks for an entity condition on both the actor and target entities.
- Can See Checks whether the straight path from the actor entity's eyes to the target entity's eyes is unobstructed.
- Damage Would Kill Checks whether the actor dealing a given amount of a given damage type would kill the target.
- Disguised Checks whether the actor is currently disguised as the target.
- Distance Checks the distance between the target entity and the actor entity.
- Either Checks for a condition on either the actor or the target entities.
- Equal Checks if the actor entity is the target entity.
- In Entity Set Checks whether the target entity is within a power that uses the Entity Set of the actor entity.
- Invert Swaps the context of the target entity and the actor entity.
- Owner Checks whether the actor entity is the owner of the tamable target entity.
- Relative Rotation Compares the rotation angle of the 'actor' to the 'target'.
- Riding Checks if the actor entity is currently riding the target entity.
- Riding Recursive Checks if the actor entity is riding the target entity, regardless of where the target entity is in the riding chain.
- Riding Root Checks if the actor entity is riding the target entity from the very end of the riding chain.
- Roped Together Passes when the two entities are connected by an Apoli rope.
- Same Equipped Item Checks whether the actor and the target hold the same item in the given equipment slots.
- Same Team Checks whether the actor and the target are on the same scoreboard team.
- Script Passes when a script returns true for the actor and target.
- Send Condition Asks an apoli:receive_condition power on the actor for the answer.
- Target Condition Checks for an Entity Condition Type on the target entity.
- Undirected Checks if the specified bi-entity condition is true before or after swapping the actor and target context.