Damage Conditions
16 pages in this section.
- Amount Checks whether the damage is of a specified amount.
- Attack Charge Checks how charged the attacker's melee swing was — by default, whether they were click-spamming.
- Attacker Checks whether the damage source is from an entity.
- Body Part Checks which part of the body the damage hit — the head, an arm, the chest, the back of a foot — worked out from where the hit came from and the pose the target is in.
- Bypasses Armor Passes when the damage ignores armour.
- Critical Checks whether the incoming hit is a vanilla critical hit.
- Explosive Passes when the damage came from an explosion.
- Fire Passes when the damage is fire damage.
- From Falling Passes when the damage came from a fall.
- In Tag Checks whether the type of this damage is in a specified tag.
- Name Checks whether the damage source uses a specific name.
- Out Of World Passes when the damage ignores invulnerability, such as the void.
- Projectile Checks whether the damage source was projectile damage, and optionally the type of projectile it was (if specified).
- Source Checks which power dealt the damage, and where that power came from.
- Type Checks whether the damage source is of a certain damage type.
- Unblockable Passes when the damage ignores shields.