Item Conditions
24 pages in this section.
- Amount Checks the amount of the item in the item stack.
- Armor Value Checks whether the item has a certain armor value.
- Durability Checks the current durability of the item.
- Empty Checks if there is no item.
- Enchantable Checks if the item is enchantable.
- Enchantment Checks the level of a certain enchantment, or the amount of individual enchantments on the item.
- Fireproof Checks if the item stack is fireproof.
- Food Checks whether the item is a food component.
- Fuel Checks whether the item is considered as fuel.
- Harvest Level Checks whether the material of the item has a certain harvest level value.
- Has Power Checks if the item has a power embedded to it.
- Holder Condition Tests an entity condition against whoever is holding the item.
- Ingredient Checks whether the item matches the specified Ingredient.
- Is Block Passes when the item places a block.
- Is Damageable Checks if the item is damageable.
- Is Equippable Checks if the item is equippable.
- Meat Passes when the item is meat.
- NBT Checks the item's NBT.
- Power Count Checks how many powers are embedded in the item.
- Relative Durability Checks the current durability of the item relative to its max durability (in percentage.)
- Relative Item Cooldown Compares the item's cooldown as a fraction of its total.
- Script Passes when a script returns true for the item stack.
- Send Condition Asks an apoli:receive_condition power on the item's holder for the answer.
- Smeltable Checks if the item stack is an ingredient used in a smelting recipe.